Scene: Hero_Scene · Loaded
KHIZER
Senior Game & Application Engineer. 8+ years of Unity, 3D systems, and XR — shipping high-traffic apps and a hyper-casual hit with 20M+ downloads.
Procedural Audio
Built an emotion-driven music engine on Audio Helm with 144 presets and Google Magenta MIDI loops automatically routed across 30+ musical scales.
XR Input Systems
Designed a platform-agnostic input framework on Unity's New Input System with unified PC and Meta Quest interaction profiles.
3D Manipulation
Move/rotate/scale gizmos, automatic wall snapping, pinch-zoom gestures, and a rock-solid command-pattern undo/redo stack.
Native Media
Asynchronous mobile pipelines via native FFmpeg for low-latency trimming, thumbnail compilation, and multi-format previews.
Assets / Projects
Shipped Modules
Console / Build_Log
Deployment History
04/2021 — Present
Senior / Lead Unity Engineer
Soulside GmbH · Berlin
- >Architected core systems for a high-traffic 3D social app on Clean Architecture + Firebase.
- >Designed a 3D object manipulation system with move/rotate/scale gizmos, wall snapping, and command-pattern undo/redo.
- >Embedded native FFmpeg for low-latency mobile video trimming and thumbnail compilation.
- >Established Unity Cloud Build + Fastlane release pipelines with Addressable on-demand updates.
11/2020 — 03/2021
Senior Unity Developer
Coll Pay Ltd (Bloktopia) · Remote
- >Built unified PC/VR input framework on the New Unity Input System.
- >Designed a tokenized LOD system for 200 concurrent ReadyPlayerMe avatars in a single multiplayer instance.
05/2018 — 10/2020
Senior Software Engineer
Tintash · Lahore
- >Engineered cross-platform gameplay loops, state-driven AI, and custom rigid-body controllers for AA clients.
- >Built Unity Editor extensions and level tooling that cut environment integration bottlenecks.
- >Acted as Scrum Master while remaining a primary individual contributor.
10/2017 — 03/2018
Software Engineer (Unity)
Mindravel Interactive · Lahore
- >Built reusable structural packages: waypoint agents, stack-based UI managers, programmatic uGUI tweeners.
- >Authored an automated localization wrapper against external Translation APIs.
03/2016 — 09/2017
Game Developer (Unity)
OziTechnology · Lahore
- >Shipped 5+ commercial 3D titles across vehicle simulation and FPS genres.
- >Programmed multi-agent AI: vehicle navigation graphs, urban traffic logic, defensive behaviors.
- >Authored custom HLSL shaders and lighting setups against strict mobile device profiles.
README.md
Performance-driven Senior Game & Application Engineer with 8+ years of Unity-based game development and interactive 3D applications. Specialized in core gameplay mechanics, AI systems, physics architecture, and deep performance optimization across mobile, standalone, and web platforms. Track record of full-lifecycle delivery, high-scale production systems, and guiding cross-functional teams toward stable execution.
B.S. Computer Science — University of Central Punjab · English (Fluent) · German (A2)